Routing
- Creating a target
Beginner
Placing the point the routing heads for, naming it, finding it again in the "Routing to target" window.
- Running a routing
Beginner
Starting the calculation from the boat's position, following its stages, stopping it and understanding the end message.
- Reading the result of a routing
Beginner
The route on the map, the small boat that sails it, the Routings tab and its buttons.
- The routing table and its abbreviations
Beginner
Opening the table, reading each column (TWS, TWD, TWA, SOG, COG, Stamina, Sail) and exporting the route as GPX.
- Several routings
Beginner
Keeping, comparing and deleting several routings on the same map.
- Routing a competitor
Beginner
Computing another boat's route to anticipate its trajectory.
- Deferred start for a record
Beginner
Choosing the start time of a record, comparing several starts and opening the best starts page.
- Tack and sail change penalties
Beginner
How the routing accounts for the time lost and the stamina spent at each maneuver, and where to read these costs.
- The boost effect
Beginner
Why a sail is followed by an asterisk in the routing table and what to do about it.
- A stepped routing
Beginner
Why a route can draw steps and how to remove them with the sweep angle or an intermediate target.
- Setting the routing display
Beginner
The density of barbs along the route and the automatic framing of the first 24 hours.